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Hi folks -- this is my kickoff video for a new Defold Tutorial Series – which I'm calling "Defold Vignettes". Many of you may be asking -- what is a vignette? Simply put - a vignette is a short primer on a specific topic. I thought that might be an appropriate title for this new Defold Series -- in that my goal is to keep these videos down to the ‘key and essential’ information that you need – related to the specific implementation of a single game effect. My goal is that each video in the series will be a standalone – constrained to 20 minutes - (well, that's my goal :). This Vignette #1 focuses on the Defold Techniques needed to implement the Parallax Effect -- creating multiple layers that move at different speeds creating the illusion of depth and movement. The Vignette consists of: 1. A description of the final result; 2. A walkthrough of the Defold Project Structure needed to implement it; and 3. A set of Deep-Dives into the specific Defold Techniques involved. FEEDBACK - Getting feedback via the comment section below is really important to me – it provides a great means for improving the quality of these tutorials. I really appreciate your comments and feedback. DOWNLOAD THE PROJECT FILE -- There is a zipfile that you can download which provides a copy of the full project for this tutorial. It can be obtained at the following Google Share Drive: https://drive.google.com/drive/folder... EBOOK VERSION -- I have developed an eBook that provides a complete walkthrough of how to implement Parallax Effects using the Defold Game Engine. A quick change -- the eBook pricing has been changed to "Pay what you want" for this book. You can download it for FREE - or if you'd like, you can set whatever price you like as a donation to help me with my Defold Tutorial production costs. Get the eBook at GumRoad: https://gum.co/defoldVignette1_Parallax Thank you very much for taking the time to follow this tutorial series. All the best - David