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In this devlog, I share the development roadmap for Carbon Group: The City, my tactical third-person espionage shooter built in Unreal Engine 5. This video breaks down the core features, planned systems, and long-term goals for the game. This roadmap is about transparency. I want to show not just what’s already done, but what’s coming next. As the project grows, I’ll keep updating the community with progress and changes. If you’re interested in indie game dev, Unreal Engine 5, or tactical shooters, stick around! There is a lot to come! Timestamp: 0:00 - Intro and what has been done 1:55 - First up is the Core Mechanics Phase 5:47 - The next phase is the Customization Phase 6:49 - Building out the city in the World Phase 7:34 - Populating the city with the AI Phase 8:11 - Making it a game with the Game Phase 9:13 - What is Carbon Group? Developing the lore 9:40 - Polishing a turd. I suck but I can do better 10:52 - Finally getting the game ready Links for stock footage: https://www.pexels.com/video/man-doin... https://www.pexels.com/video/timelaps... https://www.pexels.com/video/man-jump... https://www.pexels.com/video/man-doin... https://www.pexels.com/video/a-man-le... https://www.pexels.com/video/two-men-... #GameDev #UnrealEngine5 #Devlog #IndieGameDev #CarbonGroupGame #Roadmap