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A very laggy deathmatch game with 4 players. (lag actually not visible in the video) Filename: dm1.lmp WADs: DOOM.WAD Map: E1M1 Player count: 4 Demo by: Technochips (brown) Time: 2018-11-25 Demo Download (along with other points of view): https://owlman.neocities.org/owlgames... List of players: Mortrixs (green): 28 frags Its_Sergio (indigo): 16 frags Technochips (brown): 24 frags OwlMan (red): 14 frags This demo was created on Chocolate Doom and recorded on PrBoom+. Because of this, the players actually played at 320×200, and not 1920×1080. Q: Wait why did the video suddenly end? A: Because one of the four players decided to accidentally press the Q key, ending the game for all four players. Q: Why are you/that guy suddenly becomes AFK? A: Probably to chat, because Doom had a chat system, except that it's not recorded in the demo. Q: Why are you keeping missing really easy shots? Do you have brain damage?? A: Because of the terrible lag the 4 players got. DA: Since the four people playing are playing over the Internet, with their Internet connection probably not being able to handle over 35 inputs per seconds from three people while at the same time sending 35 inputs per seconds, the game's gonna lag. It's not regular lag, every time any players can't send or receive the inputs, the game "pauses" until they finally send the inputs. While it's "pausing", any input you're doing won't matter (if you try to fire, it won't fire), so you might try to fire at someone but accidentally fire right next to it. Because of this, I was terrible at this until about 6 minutes in where I started to get used to it, as my skills with this lag got better.