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Presenting Gideon's abilities in my Paragon Demo built in Unreal Engine 4 with the GameplayAbilitySystem plugin. All of the abilities are multiplayer ready. While not a 1 to 1 perfect copy of Paragon, there's plenty of knobs for the game and art designers to turn to fit their vision. Hero: Gideon LMB: PORTAL BLAST Ranged basic attack dealing Basic Damage. RMB: VOID BREACH Gideon summons a comet projectile that pierces minions and deals Ability Damage in an area and applies a -25/-34% Movement Speed Slow to enemies for 2 seconds. Q: COSMIC RIFT Gideon rips a meteor from the sky that deals Ability Damage. E: TORN SPACE Gideon opens a portal, allowing him to quickly teleport away. Friendly heroes can follow him through the portal by jumping into it. R: BLACK HOLE Gideon rises up, creating a black hole that applies a Silence and slowly moves enemies towards it, dealing Ability Damage over 3.5 seconds. This is a channeled ability, which means it can be interrupted by Hard Crowd Control (Stun, Silence, etc.). All art assets and sounds were created and are owned by Epic Games.