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Presenting Shinbi's abilities in my Paragon Demo built in Unreal Engine 4 with the GameplayAbilitySystem plugin. All of the abilities are multiplayer ready. While not a 1 to 1 perfect copy of Paragon, there's plenty of knobs for the game and art designers to turn to fit their vision. Hero: Shinbi LMB: CUTTING EDGE Melee basic attack dealing Basic Damage. RMB: RUSHING BEAT Shinbi dashes forward, passing through enemies, dealing Ability Damage. Retrigger within 3 seconds to dash a second time. Q: LINE TEMPO Shinbi summons a Spirit Wolf that runs in a straight line, passes through minions, deals Ability Damage, and explodes on contact with an enemy hero. E: CIRCLE RHYTHM Shinbi summons 4 Spirit Wolves that circle her for 4 seconds, dealing Ability Damage per second in an AOE. Each hit restores Shinbi's Health. R: ALL-KILL! Passive: All of Shinbi’s abilities apply +1 Wolf Stack per hit to enemy heroes, building up to 8 stacks. Stacks last for 10 seconds, and the duration resets when new stacks are applied. Active: Shinbi summons a pack of Spirit Wolves to attack the target with the highest number of Wolf Stacks, sending one wolf for every stack. Each wolf deals Ability Damage. All art assets and sounds were created and are owned by Epic Games.