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With Callum Underwood. What to do after your game starts making you money is a question hopefully every developer faces, but there are not many resources out there to help you answer it. This talk will lay out all the potential business and engineering paths you can go down, backed with charts, data, and real world experience. Expect to find out about discounting cool-down rules, polish price sensitivity, the spikes and bumps from DLC, ports, and features, and basically everything else you can think of. Using his experience of managing business for games like Among Us, SUPERHOT, Gang Beasts etc, and running IndieBI, Callum will aim to make you feel a lot better prepared for success. Video courtesy of GCAP and IGEA www.gcap.com.au