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Overall not a bad remaster but it did make me realize how easy this game honestly is. Outside of the sewer dragon and the endgame none of these fights were even remotely difficult and only 2 of them took more than a single attempt but hey an easy game doesn't make a bad game. Timestamps 0:00 Opening 1:53 Goblins 5:35 Saline Slimer 15:39 Mel 19:33 Sewer Dragon 26:31 Truffle Troubler 29:22 Dragon Master Zoc 35:21 Ultragoyles 42:47 Rise of the Magic Emperor 46:27 Shadow Lord 48:29 Vile Crustacean 56:31 Stone Mel 59:18 Bronze Dogs 1:06:50 Tempest 1:09:56 Black Dragon 1:22:58 Sergeant Stalker 1:25:10 Shadow Spectre 1:33:20 Nash 1:44:22 The Grindery (not a boss fight but my favorite cutscene in the game) 1:46:42 Magic Emperor Ghaleon 1:59:41 Royce 2:06:33 Xenobia 2:24:18 Ghaleon 2:44:46 Luna 2:56:50 Ending End of Timestamps The most notable changes in the remaster are turbo mode to speed through random battles, the new dub (which while not bad I find kinda unnecessary when there already was a modern dub for the game back in 2009) and the shared inventory meaning everyone can use items that Nall has in battle. Though this also creates a weird bit near the end with the Luna Segment. Originally you had to play the Ocarina during the ascent or she'd instakill you but here the game does so automatically. A change I'm personally fine with because imagine just barely scraping your way through the hardest boss fight in the game only to get one tapped by Luna and having to redo the final boss because you didn't save. (the shrowser conundrum all over again) so personally turning it into an interactive cutscene is fine in my book. There is also an epilogue afterwards but I didn't feel the need to record it. Its like Earthbound where you play the ending with the most notable change being Alex no longer gets reset to Level 1 like he did in the original game