У нас вы можете посмотреть бесплатно Why Yharnam’s Level Design Is a Masterpiece – A Bloodborne Analysis или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Bloodborne’s Central Yharnam isn’t just the first area — it’s a masterclass in level design. Every alley, mob, and shortcut is built to prepare you for the world ahead — all without a single tutorial prompt. This video breaks down why Yharnam remains one of FromSoftware’s most brilliant creations, blending enemy design, environmental storytelling, and philosophy into one seamless experience. 🎮 Chapters 0:00 – Intro 1:32 – Part 1: The Mobs — This Is Bloodborne, Not Dark Souls 5:13 – Part 2: Atmosphere & Layout — How Yharnam tells its story through its streets, shortcuts, and silence. 9:43 – Part 3: Cleric Beast — The first real test of everything you’ve learned. 12:31 – Part 4: Father Gascoigne — The final exam that decides whether you’re ready for Bloodborne. 🎮 Why Watch: • See how Yharnam teaches without words — breaking your Dark Souls habits from the first mob. • Learn how FromSoftware uses environmental storytelling and shortcut philosophy to shape instinct and flow. • Watch how Cleric Beast and Father Gascoigne act as the tests that define Bloodborne’s philosophy. • Understand why this opening area still stands as the blueprint for modern level design. 🧩 If you love in-depth video game analysis, subscribe for more breakdowns like this. #Bloodborne #Yharnam #FromSoftware #Soulsborne #LevelDesign #BloodborneAnalysis #GameDesign #ClericBeast #FatherGascoigne