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I platinumed Bloodborne and spent countless hours playing the game, so in this video I break down the changes I would love to see in Bloodborne 2, should it ever happen. This is a 20 minute game analysis from a platinum player point of view, focusing on how FromSoftware could push Bloodborne’s overall gameplay even further in the sequel. In this video, I talk about: How Bloodborne’s aggressive, risk-reward combat could be pushed even further in the sequel, with Rally and healing tuned to keep you playing more aggressively instead of backing off. Why hunter boss fights like Father Gascoigne, Lady Maria, and Gehrman feel so awesome, and why Bloodborne 2 needs more hunter style duels instead of only giant creature bosses. What went wrong with the Chalice Dungeons, why most players never finish Queen Yharnam, and how a new structure inspired by optional dungeons in games like Elden Ring could fix the problem. Why Arcane builds feel underpowered in a normal playthrough, and what changes they would need to become a viable playstyle. Chapters 0:00 Intro 1:20 Part 1: Double Down on Its Aggressive Identity 5:00 Part 2: Where Are The Hunter Bosses? 8:00 Part 3: Chalice Nightmare 13:39 Part 4: Arcane is Bad 18:55 Outro I am not here to complain about 30 fps, remasters, or camera issues. Those topics have been repeated many times. This video is about the parts of Bloodborne that people usually do not talk about, and how they could evolve in the sequel. If you enjoy this kind of deep dive, please consider to subscribe to the channel. I make high quality gaming analysis every week, mostly about Bloodborne, Elden Ring, and other Souls games. Also, tell me in the comments what you would like to change or improve in Bloodborne 2. I read every comment. #bloodborne #bloodborne2 #darksouls #fromsoftware #soulsborne #gameanalysis #gamingessay