У нас вы можете посмотреть бесплатно Designing the Call of Duty Franchise with Nathan Silvers | The Party is Full Ep 2 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Nathan Silvers is a veteran level designer and tools engineer who helped create Call of Duty, contributing across more than two decades of the franchise. From scripting iconic single-player missions in Modern Warfare to building internal tools used by hundreds of devs, he’s shaped both the gameplay and the pipelines behind one of the world’s biggest FPS series. 3:00 - Impressing Steven Spielberg with Medal of Honor 9:02 - Early Days with Mods & Lan Parties 21:52 - Transition from Medal of Honor to Call of Duty 32:34 - The Evolution of Game Engines 32:54 - Shipping the First Call of Duty 33:47 - Competition with Medal of Honor 34:51 - Creating Immersive Gameplay 36:36 - The Rise of Call of Duty 37:51 - Multiplayer vs. Single Player Dynamics 38:39 - Level Design Challenges 39:26 - Innovations in Level Design 46:19 - Advancements in Game Technology 48:45 - Shifts in Game Development Roles 49:32 - Scripting and Gameplay Mechanics 54:28 - Finding Fun in Game Design 01:00:25 - User Testing and Player Experience 01:04:50 - The Evolution of Game Development Teams 01:07:24 - Proud Moments in Game Design 01:10:03 - Innovative Techniques in Level Design 01:11:56 - Transitioning to Tools Engineering 01:18:27 - The Changing Landscape of AAA Game Development 01:23:25 - Advice for Aspiring Game Developers 01:28:36 - The Importance of Communication in Game Development #CallOfDuty #GameDevelopment #LevelDesign #FPSGames #GamingPodcast #NathanSilvers #InfinityWard #ModernWarfare #ThePartyIsFull #BehindTheGames