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Part of a series focusing on how to program games in Unreal Unreal. In this Project Step, you connect C++ item classes and Blueprint logic to create fully functional pickups and traps that affect score, health, and game state. You expose C++ variables to Blueprint, route collision events through the PlayerBall to the PlayerController, and use inheritance to rapidly build PickupItem and TrapItem behaviors. You also refine game flow by destroying collected items, animating traps with math-based motion, and restoring player input correctly after a Game Over. This Project Step emphasizes system design, clean responsibility separation, and combining C++ structure with Blueprint iteration. Code samples can be found here: https://www.notion.so/Code-for-Video-... Developed for my Game Programming class, these videos serve to provide a basic understanding of working within the Unreal Engine in order to introduce more advanced techniques later on. Starter Project Link: https://github.com/ChicagoTechAcademy... Link to my Unreal Wiki: https://www.notion.so/29c05117278880e... Link to Assets: https://drive.google.com/drive/folder...