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Welcome to the Motorica Masters! 🎉 Here's everything the select Motorica Masters competitors need to know to create animations and gameplay systems for their competition submission using Motorica’s full toolset. This guided tutorial covers the complete Motorica workflow—from generating individual animations, to bulk motion matching datasets, to style cloning, to importing everything into Unreal Engine for gameplay. Whether you’re an animator, technical artist, or gameplay programmer, this video will help you move fast and get the most out of your access. ⸻ 🔧 What You’ll Learn in This Tutorial 1. Motion Stage — Generate one animation at a time • Test styles, style blends, character settings, seeds, props, retargeting height, and performance variants • Preview hundreds of styles on the new Tango V1.2 model  2. Motion Factory — Generate 150–300+ animations in bulk • Use Simplified Mode to create a full motion matching dataset for your character in minutes • Use Custom Mode for advanced control: acceleration, deceleration, turn rates, custom paths, reverse workflow, JSON path imports, and phase-shifted variations  3. Style Cloning — Create your own unique styles • Upload 5–10 minutes of your own mocap data • Train your own bespoke style for use in Motion Stage and Motion Factory • Preview, validate, and refine your style before generating full datasets  4. Unreal Engine Integration • Import your full Motorica dataset using the Quick Import plugin • Retarget automatically to UE5 Manny or your custom character • Auto-generate Pose Search Databases using Last of Us–inspired schemas • See your animation system running in-engine within minutes  5. Reverse Workflow • Record gameplay capsule movement directly inside Unreal • Export root-motion paths as JSON • Regenerate perfectly matching animations from your real gameplay metrics • Eliminate root-motion mismatch, sliding, and correction artifacts in your game  ⸻ 🎮 What You Can Build for the Competition By the end of this tutorial, you’ll be able to: • Generate a complete locomotion set for any character • Build custom turn, start/stop, strafe, and transition actions • Create crowds, variants, and rich behavior using seeds and style mixing • Bring everything into Unreal and assemble a playable, polished motion system ready for submission ⸻ 📦 Tools Covered • Motion Stage • Motion Factory (Simplified + Custom + Reverse Workflow) • Style Cloning • Quick Import Plugin for Unreal Engine • Root Motion Recorder plugin • Phase Shift (experimental) ⸻ 🏆 Good Luck, Competitors! We’re excited to see what you create. Push the tools, experiment with styles, try bold ideas—and most of all, have fun building. If you have questions, jump into the support channel. We’re here to help. / discord Happy animating! —The Motorica Team motorica motorica masters motorica tutorial motion stage motion factory style cloning unreal engine animation unreal engine motion matching pose search unreal animation workflow gameplay animation tutorial motion matching tutorial mocap animation ai animation tools technical animation animation pipeline unreal Chapters: 00:00 — Introduction & Overview of Matorica Tools 02:00 — Understanding Styles & Skeleton Setup 05:30 — Motion Tools: Actions, Turns, Presets & Simulation 09:30 — Importing Custom Paths & Advanced Animation Controls 12:30 — Motion Factory Workflow Overview 16:30 — Building a Dataset in Motion Factory (Simplified Mode) 21:00 — Animation Categories, Variations & Phase Shifting 24:00 — Generating Animation Sets & Export Pipeline 26:10 — Style Cloning: Uploading Mocap & Training Custom Styles 30:30 — Unreal Engine Importing: Quick Import Plugin & PSD Setup 35:40 — Reverse Workflow: Recording Root Motion Inside Unreal 39:40 — Using Custom Paths in Motion Factory (Crowds, Simulations & More) 42:30 — Final Overview & Closing Remarks