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In this session recorded at Unreal Fest Stockholm, Studio Gobo introduces their terrain building workflow for LEGO® Horizon Adventures, with an emphasis on how reasoning, constraints, and experiments drove the optimization process behind the scenes. LEGO Horizon Adventures aims to immerse the audience in a world made fully of bricks, as if playing an interactive LEGO movie. With a wide range of hardware supported, from high-end PCs to Nintendo Switch, scalable and optimized content is of utmost importance. Optimizing the terrain was one of many problems Studio Gobo solved to bring LEGO Horizon Adventures to Switch. In this talk, they explore how the terrain was built in LEGO Horizon Adventures and what the limitations were. Then, they walk through their thought process and experiments, including failures and successes, which ultimately enabled them to overcome those limitations without sacrificing visual fidelity. Learn more about Unreal Engine here: unrealengine.com #LEGOHorizonAdventures, #StudioGobo, #TerrainBuilding, #UnrealEngine, #UE5, #UnrealFestStockholm