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This is a video many of you have been requesting for some time. I explain what a Game Design Document is, when to use it, and why. I then go over several examples in detail, outlining major elements and the reasoning behind them, to show you what professional docs look like, including the GDD for one of our own titles - The Alchemask. Support: Merch: https://www.redbubble.com/people/serk... Buy "Thelema: Mystic Will" on Amazon: https://www.amazon.com/Thelema-Book-F... Website: https://serket-studios.com/ Buy Serket Tracker on Itch.io: https://serketstudios.itch.io/serket-... Patreon: / serketstudios Ko-Fi:https://ko-fi.com/serketstudios/ Discord: / discord If you enjoyed this video, please like, share, subscribe, leave a comment. Additional Resources: Develop.Games: https://develop.games/ GDD Wikipedia: https://en.wikipedia.org/wiki/Game_de... GDDs of other games: https://gamescrye.com/resources/game-... Anatomy of a Game Design Document: https://tinyurl.com/Anatomy-of-a-GDD One-Page Template: https://tinyurl.com/One-Page-GDD Full GDD Template: https://tinyurl.com/Full-GDD-Template Alt Blank GDD Template: https://tinyurl.com/Blank-GDD Pozefsky Template GDD: https://tinyurl.com/Pozefsky-GDD Mass Flux GDD: https://tinyurl.com/Mass-Flux-GDD Double Coconut GDD: https://tinyurl.com/Double-Coconut-GDD Notion: https://www.notion.so/templates/desig... Confluence: https://www.atlassian.com/software/co... References: Healthy Gamer + PirateSoftware: • Dr. K Talks With @PirateSoftware (FU... How to Sell More Games on Steam: • How To Sell More Games on Steam! (Sto... BTP Pass the Game Challenge: • 6 DEVS Make a Game Without COMMUNICAT... Design Doc Elements: • What's The Point of Elements in Games? Adam Millard Elements: • Videogames Will Never Escape The Elem... Sequelitis: • Sequelitis Boss Keys: • Boss Keys Designing for Disability: • Video Game Accessibility 00:00:00 Intro 00:00:53 Overview 00:01:48 Why Should I Listen to You? 00:02:50 What is a GDD? 00:05:39 When to use a GDD 00:08:47 Why Bother? 00:12:50 A Quick Note About Storage 00:14:34 Production Should Freeze the Document 00:16:39 First Recap 00:17:27 Intermission 00:18:26 Our Project 00:19:33 Packaging, Hook 00:21:35 Outline 00:23:34 General Pitch 00:24:59 Inspirations 00:26:37 Player Experience 00:27:37 Platform 00:27:50 Software 00:28:34 Genre 00:29:54 Target Audience 00:34:17 Concept 00:34:24 Core Loop 00:35:59 Themes 00:38:21 Primary Mechanics 00:40:45 Secondary Mechanics 00:41:26 Tertiary Mechanics 00:42:47 Combat, Puzzles, Quests 00:44:07 A Note on Mock-Ups 00:45:45 Story 00:48:48 Art 00:49:22 Design 00:52:17 Visual Effects 00:53:16 Lighting 00:54:26 Audio 00:55:54 Sound Effects 00:56:41 Voice Acting, Cinematics 00:57:51 Game Experience 00:58:00 UI 01:01:49 Controls 01:03:32 Menus 01:06:00 Diegetic Elements 01:07:36 Integration 01:09:02 Bringing It All Together 01:13:09 Conclusion 01:14:15 What's Next? 01:15:02 Outro