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⚠️ Note: This video features a previous version of Invoke's UI. We’ve recently updated our interface, and while the core concepts in this video still apply, the visuals may differ from the current version. For content featuring the latest UI, please visit our channel and check out our recent videos. In this week's Invoke Studio Sessions, Kent covers techniques for getting accurate anatomy and controlling the poses, postures, and anatomies of your subjects. We play around with anthropomorphic images and experiment with achieving interesting, non-generic perspectives using various control layers. We also show how to fix those pesky 6-finger hands. 00:00 Introduction 00:31 Adding Control Layers 03:48 Humanoid in a Brown Leather Jacket 13:43 Pose of Pointing to a Moon 25:35 Fixing Hands and Faces with Inpainting 33:37 Starting from a Sketch Invoke Studio Sessions are live events recorded regularly on Invoke's Discord channel. We take a design challenge from our community and spend an hour working through it while community members follow along, ask questions, and design with us. Join our community: / discord Follow us on Instagram: / invoke.ai 👉 Get started free at https://invoke.com, and check out our open-source, locally-hosted Community Edition. The original image used in the fight scene was from artist Koizu's tutorial on hand drawing a fight scene: • How to Draw Fight Scenes . The model used in this video is a custom finetune of SDXL, but we recommend any model listed on https://models.invoke.ai/. You can find the open pose model used in this video there as well.