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Not just a marble battle, but the entire war. Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters. Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment. Destroy all the enemy kings and armies to win! Subscribe for more! #marble_race #marblekingdoms Patreon: / lostmarbleruns Discord: / discord Join this channel to get access to perks: / @lostmarbles2d Signup form for having your name appear in Marble Kingdoms: https://forms.gle/LwMr5JQbZi67NKfr7 Changelog Patreon princes can now be titled as prince or princess. The units stats are identical. Princesses will now promote to Queen. Kingless title will now be Queenless if there is a queen instead. Players now spawn without castles. Instead, all players spawn as an army in the centre of the map. These initial armies cannot fight one another, but can fight bandits and conquer towns. Reduced hammerman damage, removed side hammer at high levels Reduced maximum bonus damage based on weapon speed from 100% to 50%. Reduced exp gain if the colour has many heroes. Various minor stats tweaks to various units Units now spawn into battle one by one (should prevent the stuck error on rock map) Increased time and exp requirement for king to leave castle to 20 minutes and level 5. Changed initial player army selections: court army (mage, princes, kingsguard), conscripts (farmers, villages, lumberjack), army (footmen and archers) or crusaders (monk and knights) Credits: Artwork: Kenney - https://kenney.nl/assets/scribble-dun... https://kenney.nl/assets/cartography-... https://kenney.nl/assets/scribble-pla... BluBerrey - new battle arenas Find some more of his work here: https://bluberrey.com/ Thanks for the following for some additional art: The tatterman Stippo Laseheif