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Since I can now finally record Help Wanted gameplay without it eating up my CPU, I decided to upload some gameplay on a night that seems challenging for a lot of people. The mistake a lot of people seem to make is playing it like it's FNaF1. It's not, the animatronics in here work differently, and have multiple paths. It's actually mainly similar to The Joy of Creation's Attic mode. Jack-O-Bonnie and Jack-O-Chica both stand still on the cameras to your doors, before going in to jumpscare you. Bonnie and Chica have 2 different paths. They can take the straight forward route and walk through the left and right corridors, or they can take the sneaky route and stall in the cameras beside your door and attack from then on. To make things less confusing, it's important to try and flash them on the cameras when they take their "straight foward" path. This saves the headache of looking left and right constantly. For their alternative paths, check the cameras on the left and right door to see when they're about to attack. Grim Foxy is pretty simple, but he must be flashed when he's completely out of Pirate's Cove. This is so you have more time and power to focus on Bonnie and Chica. Check on him frequently to see him gradually come out. Dreadbear is what confuses a lot of people, but he's actually easier to deal with than he appears. Although he's difficult to spot on the cameras, he makes a metal pounding sound whenever he is on the move. His white eye glare can sometimes be spotted on the cameras. Flashing Dreadbear won't reset him, but it WILL stall him, and hold him still. Flash him whenever he moves, so he doesn't progress far enough to reach your office. Try keeping him in one camera to keep track of him. So TL:DR, it's like FNaF1, but not really. Don't play it like it is FNaF1.