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0:00 Start OMG! This map is HUGE! That reason alone is enough to split this mission into 3 parts. This first part will be focused on getting back on track, fending off roaming heroes (and their bases), capturing Portal and eliminating one of three enemy Keepers, present here. As long, as i'm not going to destroy 4 crystals, which hold a "forcefield" protecting, among others the several special shrines and Heroes main domain, everything will be fine. Otherwise, i'd trigger all opponents - i'm going to take care of them one by one, while exploring this map (and dealing with Imps "suicidal" tendencies, while it comes to unclaimed territory, doors and traps). Which is necessity, because i don't have all rooms (which are needed for recruiting more powerful Cultist units, like Necromancer or Warlock) and spells available. 33:18 Bridges unlocked 37:18 Portal captured Heroes got triggered by this, and they will come to me (in small number, though). Whole time 1:28:53 Entering Green area I didn't mentioned it, but those Keepers are prefering one particular kind of minions than others. Green one, like there have more "beast-type" units than other, Yellow more Bile Demons, and Black one prefers fiery units, like Salamanders, Lava Spawn and especially Dragons! (and Mistresses and Dark Angels, i found that hard way through scavenging). 1:33:52 Green is out. Meanwhile, Imps (& Slaves) keeps claiming fortress at south of center of map - it's infamous one, because from one Hero Gate, groups of Wizards, Fairies and Priestesses will come to dungeon. In the same base are located: Red Training monolith (speed up training units), Prisons with Dark Elves (decent, have some use of sniping traps through Possession) and one with Level 10 Vampire (which can't opened, at least for a while) and more important 2:13:46 Middle fortress in progress As you can see, i am inside of enemy base, i try to steer clear of two big rooms with crystals and find a way toward Yellow Keeper. 2:27:00 I fear those traps. Normal Lightning Traps can be tanked with heavy unit (like Minotaur). Discharge turrets, too, it have i think only 4 shots. But Lightning Ball stuff? Very powerful, even tanky units like Minotaurs or Vixens will not be able to hold out for long. 3:03:09 Black Keeper domain I'm not going there, for now. And i mean, for long "for now".