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Gameplay of .52 Gal of splat zones. So it's been a very long time since I've last played this weapon, so I guess it time to give the weapon another shot. Thanks to @friskoYT for requesting this weapon. 52 Gal is a short range weapon that does good damage, fast kill time, good DPS, good mobility, and good paint output. And the kit is quite good. Splash wall is a sub weapon that will create a small barrier that block enemy fire. And killer wail 5.1 is a special weapon that allows you to deploy six mini killer wails that will shoot a laser at opponents from a very long distance. Once activated, you can target onto multiple opponents by aiming the reticle at them. Once you them lock onto, then two or more killer wail will continuously shoot a laser at their position until the special duration is over. Now let's talk about the strength and weakness of this weapon and it's kit. The weapon is quite threatening once it able to close the distance. The weapon can two shot opponent very quickly and with it's good mobility, it can get into position quite quickly. The paint output is also quite good, making it capable of getting it's special pretty fast. But of course, the weapon does get outrange by mid and long weapons. And one of it's biggest weakness is it's inaccuracy. Sometimes there's games where the weapon's shots are on point but there's also moment where it will starting missing shot when shooting directly at an opponent. So be aware that those moment can happen when playing this weapon. Splash wall is good for blocking shot for enemies and staling out fights. It has enough HP to tank lethal bombs and you can still shoot through your wall to apply some pressure. But that HP does deplete over time, can be a bit expensive to use, and the wall does take some time to deploy. It's also a sub that doesn't focus on displacing opponent. And killer wail 5.1 is good for displacing opponents from a very long distance. You can target up to three opponents and the laser will constantly follow their movement until the duration is up. This can make your opponent's movement quite predictable and make it easier for you or your team to know their next move and punish them. But if not supported, the special is very easy to avoid. So when playing .52 Gal, you want to focus on try to apply aggro pressure. Utilizes cover and try to either flank or shark your opponent to close the distance and apply pressure. Throw out a splash wall if you need to stale out a fight and once you have your special ready, activate it and target as many opponent as you can to help displace them and apply more pressure. Just remember to manage your ink output and try not overextending too much. Thanks for reading this and hope you guys enjoy the video.