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The potential to replay a game is a pretty big deal to some people. That said, it isn't always a good thing. For some games, replayability is simply just a natural part of their game's fundamental structure and core design, and even creates design challenges which the game developers need to overcome. Let's examine some of the intricacies of replayability in this video. ------------ Channel Discord: / discord ------------ Chapter Timestamps 0:00 - Lets do this one last time 0:14 - Introduction 2:54 - Single-Player Replayability Loops 7:53 - Multiplayer Replayability Loops 13:41 - Roguelikes & Roguelites 15:32 - Full Game Replays 18:13- Miscellaneous Points (Foreshadowing, Mods, Community Challenges) 19:55 - New Game Plus 22:57 - How New Game+ can be poorly implemented 27:57 - Conclusion 30:09 - Outro 30:27 - POINTING ------------ Music used: 0:15 - Welcome to New Eridu [Zenless Zone Zero] 2:53 - Rooftop Run (Day) [Sonic Unleashed] 6:42 - Seaside Hill (Modern) [Sonic Generations] 12:39 - Faruzan's Theme but it's City Pop [Genshin Impact, Remix by Sumes' Music] [Link: • Faruzan's Theme But It's CITY POP | G... ] 19:51 - Untitled city exploration themes [Zenless Zone Zero] (Will update when game releases) 29:57 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered]