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Completed in 5 turns (129 total). Challenge playlist: • FE11 H5 No Forge & No Warp LTC (COMPL... The chapter where we face Camoo, wielder of the legendary Gradivus. Forests and rivers are abundant, so it's a time for our dracoknights to shine, making it clear why we've been training so many. Abel, Shiida, Hardin, Xane and even Cain and Jagen (Cain never having bothered with lances before in this run; probably a mistake on my behalf as his Armorslayer and Killing Edge access was largely unnecessary even if swords were easy to train with steel sword access at base). Foot units can barely keep up due to low move and terrain limitations, which don't bother our dracoknights in the slightest. Barst can use Hero's waterwalk to reach a General, ORKOing with Hammer, while Sedgar travels west to distract the paladins endangering the party. He can't be critted by them this time, fortunately, but they still incur noticeable damage when attacking with brave weapons. Upon level up, Sedgar will double them and eventually KO as the Fortify priests work hard to keep their HP up. Milking them dry for experience will result in making Sedgar stronger again, you know, like every other time Sedgar did this to enemies we didn't really need to fight (in this case, planting a General in their way would've prevented them from threatening any party members left behind who didn't accompany Marth and the dracos). Camus may seem troublesome due to his high stats and capped speed, actually doubling Hardin, but he's 2HKO'd by Ridersbane attacks from the competent dracoknights. Because Abel and Shiida have basically secured capped strength and speed for themselves (Shiida is one point of strength short of reaching her cap while Abel wants to spend more time in Paladin to go beyond 23 AS for maps where he needs to have more than the Dracoknight cap), Hardin becomes my focus of experience very clearly with this map (last map, I seemed okay with letting him go with a level without either str or spd). When he slays Camus and obtains his Gradivus, the weapon is his to utilise until a more competent unit needs to solo enemies with it so that we stand a chance. Gradivus is as OP as it gets. 19 Mt is +6 attack over silver lance, and it's a 1-2 ranged weapon like javelin, allowing us to counter everyone but longbow users (not seen any more) and siege tomes. It is kind of a requirement in some of the future maps where we need to squish the opposition's more powerful foes. Gradivus works perfectly well with Starsphere, preserving uses that would expire incredibly quickly if I were to use it liberally without the sphere. There's no cost in using it otherwise. I suppose, I didn't exactly have a hard time with the units I have. Getting the right levels may have been a chore, and Ridersbane may have whiffed Camus during the resetting period. The closest thing to being in any real danger was one of the paladins getting critted by Barst and opening Barst to more brave weapon attacks leading to his demise. It's a crime to be so strong, you know. Barst caprams strength as a Hero after the final save, but he'll need to try some more if he wants to get to 30 strength as Berserker/Warrior. 48 attack with Hauteclere is the most attack a unit can get in this game under realistic conditions (Parthia!Warrior is 49 attack but who seriously trains Barst in bows?).