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Builder is a creational design pattern that helps you handle dynamic creation of complex objects. Let's say you have a projectile class with many member variables that have to be initialized with the object. You could make all of the variables public and then set only the ones you need, but having all variables public is not a good idea. You could also create one or multiple constructors to handle the different configurations but it would be a big mess. That is why there is the builder pattern. Using it, you decide which of the variables will be set, while the others will keep their default value. All of this is done by chaining methods on the builder. Using the builder pattern, you will achieve more readable and flexible code. 👍 Like and 🔔Subscribe for More Unity and C# Tutorials / @freedomcoding 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 YT Membership: / @freedomcoding 🌟 Patreon: / freedomcoding 🎮 Join Our Developer Community! 💬 Discord: / discord 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Website - https://www.freedom-coding.com Timestamps: 00:00 The Purpose Of Builder 00:26 What Is Wrong With This Code 02:30 Implementing Builder Pattern 05:32 Using The Builder 07:26 Director 08:39 Extra Content 09:12 Pros & Cons 10:20 When To Use Builder