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Actions and delegates are great for writing cleaner code, but they often require referencing multiple classes. What if we could decouple them further? That's exactly what the Event Bus is designed for! An Event Bus is a centralized, pub-sub messaging system that allows classes to easily subscribe, unsubscribe, or raise events. In this Unity tutorial, I'll teach you about two types of Event Buses. First, I'll demonstrate the simplest implementation, which uses an enum to identify different events. Then, I'll show you a more advanced version that uses types, enabling quick creation of new events and passing custom data! Advanced event bus tutorial🚀 - / 118963517 👍 Like and 🔔Subscribe for More Unity and C# Tutorials / @freedomcoding 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 YT Membership: / @freedomcoding 🌟 Patreon: / freedomcoding 🎮 Join Our Developer Community! 💬 Discord: / discord 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Website - https://www.freedom-coding.com Timestamps: 00:00 How Event Bus Works 01:00 Project Setup 01:30 Simple Event Bus 03:41 Using Simple Bus 04:40 Why Event Bus Is Great 05:29 Advanced Event Bus 07:53 Using Advanced Bus 09:40 Want To Learn More? 10:30 Pros & Cons 11:16 When To Use Event Bus?