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Developed by Dementia/LJN and published by Ocean in 1991 Follow me on Twitter: / al82_retro Add me on Google+: http://bit.ly/1tPwL1u As sequel to one of the most original and memorable sci-fi films of the 1980's, Terminator 2 was a big deal. Ground-breaking CGI effects aside, it was a gripping, well-directed film that remains the high watermark for the Terminator franchise. As was to be expected, every big-budget film was to be surrounded by a slew of merchandise, including the obligatory video games of dubious quality. Certainly more dubious than most is the Amiga license of the game, another game that bears the hallmarks of a title hastily developed to cash in on the film's success. The first stage is a basic fighting section that pits the T-800 against the T-1000 in the mall scene from the film. Starting at either side of the screen, both Terminators are armed with a handgun and limited number of bullets with which to shoot each other. Getting hit by a bullet inflicts a small amount of damage and temporarily stuns the victim for a few seconds. Once ammunition has been expended, the player must resort to fisticuffs to take the opponent down. There is next to no strategy, other than hitting the fire button as fast as possible, without getting hit in return. The second level is an overhead driving section that sees the T-800 and John Connor attempting to outrun the T-1000 in the storm-drain. Crashing into obstacles will drain the T-800's health, whilst getting rammed by the T-1000's truck will train Connor's. Should either health bar drop to zero then the game is over. Should the player somehow manage to survive, they are faced with a bonus section involving moving tiles around to match the image in the bottom left of the screen. The image in question is a schematic of the Terminator's arm, where the aim is to wire up the servos correctly in order to restore functionality - fans of the films will probably be aware that this scene is actually from the first Terminator film, not the sequel and really has no place in the game. Successfully rewire the arm and you'll be rewarded the with some extra health. Level three is another fighting section set in the Pescadero mental hospital. The only difference here is the T-1000 has more health and the backdrop of a wall and vending machine has been replaced with a lift and a no-smoking sign. Level four is yet another puzzle section involving one of those infuriating sliding tile puzzles. The objective is rearrange the squares to complete the digitised image of the T-800's head whilst under a strict time limit. Solve it and you're rewarded with some extra health. What follows next is perhaps the most ridiculous section in the game. The T-800 strolls through the Cyberdyne car park on his way to acquire the SWAT van, blasting SWAT guys with a grenade launcher as he goes. Not only is the scene completely inaccurate (Connor instructed the T-800 that it was forbidden from killing people), but it also includes some of the most annoying and repetitive sound effects in the entire game. Should you manage to stay awake through this section, you'll face another driving stage where the T-800 controls the SWAT van in an attempt to avoid the T-1000 currently pursuing them in the surveillance chopper. Located in the rear of the van, Sarah Connor can shoot at the chopper to score some extra points, but the player must keep moving to prevent the T-1000 from shooting Sarah. The final stage is another fighting section set in the steel mill during the film's climax. Defeat the T-1000 here and your reward is a couple of grainy stills from the film and the opportunity to enter your name on the high score table. What we have here is a prime example of why so many games based on movie licenses were met with such derision. It is little more than a collection of mini-games with loose association with key scenes from the film. What makes it even worse is that, of all the sections, the two sliding tile puzzles are actually the most fun! Perhaps the biggest problem with the game is the fact that the player's health persists between levels, with the bonus levels being the only way to restore it. Scrape through with but a sliver of health and you're almost doomed to failure the moment the next level starts. With no continues and only a single life, this is a game who's early levels you'll be seeing awful lot. Incidentally, it seems that there is another version of the game with different graphics used for the character portraits and sliding tile sections. Unfortunately, the actual game levels are identical in both versions. Quite how certain magazines could award this collection of lukewarm mini-games review scores in the region of 80% is beyond me. #retrogaming