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I think this is the most use Spark Shock's gonna get in this whole game (minus boss fights). I used it a whole four times in this stage! It's actually really good at stopping Up 'n Down type enemies. It's just that since most Up 'n Down enemies only have 1 HP, Flame Mixer is just the better alternative most of the time. But Mizziles specifically are way too bulky so Spark Shock is the next best bet. That or Concrete Shot. Concrete Shot kills them in two shots which is pretty good. If this stage were more crowded, then I probably would've gone with that. Anyways, enough about Spark Shock. This stage isn't very hard. Make sure to incapacitate the Apache Joes before they mess stuff up for you. You can usually do this by shooting some Homing Sniper beforehand. For the vertical segments, they're made in a way where the end ladders are just a bit out of reach and you need to take another route or wait for Wave Man Bubbles. You can bypass having to do these with utilities. None of the movement in this stage is particularly hard, although towards the start, you do have to be a bit careful about the low ceiling. Also, I'm glad you can actually land Rush Coil on ladders in this game. I missed it in MaGMML2. This run beats the previous no damage record, megabanana's 1:39. This also beats the previous normal record which was the same run. megabanana's run was also a perfect run so it makes sense that a run with weapons would be faster. For improvements, I think there might be some rooms where taking the Wave Man Bubbles might actually be faster. Also, there's this one Apache Joe that's kinda annoying. It's the one underwater. I feel like there's a better way of doing that part, but I can't think of anything.