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Welcome to Episode 1 of my Unity + Generative AI integration series. This series was originally created to support a Rowan University certificate program, but you do not need to be part of the program to follow along, anyone can download the project and use it as a GenAI asset-swap template. Project files: https://glecakes.com Want to Support? / glecakes The focus here isn’t just generating AI art. It’s learning the practical step that makes outputs usable in a real Unity project: correct formats, transparency, looping, import settings, and swapping references safely so the game still works. In this episode: -Install Unity Hub and use Unity 6 -Download the project files, extract/unzip, -Run the included build to preview what you’ll be modifying What you’ll be swapping later in the series: Title screen, game over screen, background tiles, player sprites, obstacles, boss, fireballs, audio/music, optional intro video using generative AI outputs and Unity’s import/prefab workflow. Next episode: Opening the Unity project and a quick tour of the Unity Editor panels so you can start making changes confidently.