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What I Think About Pathologic 3 This isn’t a review and it isn’t a score. This is what I thought about Pathologic 3 after my first 10 hours. What the game initially presents itself as, what its systems seem to promise, and the moment where that promise started to unravel for me. Pathologic has always been a series about pressure, consequence, and meaning emerging from discomfort. Pathologic 3 clearly wants to do something different: non-linear days, a new mental state system, and a heavier focus on investigation and narrative framing. Early on, that shift is intriguing. But at a certain point, the mechanics stop adding meaning and start feeling like repetitive obligation, and once that happens the tension Pathologic is known for begins to collapse instead of intensifying. This video is not about whether Pathologic 3 is “good” or “bad.” It’s about where its design feels aligned with its intent and where it quietly stops being the game it first taught me to believe it was. If you love Pathologic, bounced off Pathologic 3, or are just curious about how expectations and mechanics interact over time, this is for you.