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What happens when you combine Untitled Good Game + Media Psychology + Well-Being Research? You get a silly, mischievous mood-boost! "Let's Experience" Let's Play Series Trailer: https://www.youtube.com/watch?v=9kBRb... This playthrough focuses on how playing as the wonderfully awful goose in Untitled Goose Game can help us recover from emotional strain and exhaustion, enjoy cute and calm surroundings, while exercising our desire for wreaking havoc in a mostly-harmless, adorable, and lovable way. We all want to be loved even at our worst and this game gives us that freedom to adore ourselves as cranky rascals. -------------------------------- Twitter: / screen_therapy Facebook: / screentherapy Read More at the Website: screentherapyblog.wordpress.com ------------------------------ Game: Untitled Goose Game (2019) by House House ----------------------------- Sources: Reinecke, L., & Eden, A. (2016). Media-induced recovery as a link between media exposure and well-being. The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects, 106. Ryan, R.M., Rigby, C.S. & Przybylski, A. The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006) 30: 344. https://doi.org/10.1007/s11031-006-90... Huta, V. (2016). An overview of hedonic and eudaimonic well-being concepts. Handbook of media use and well-being: International perspectives on theory and research on positive media effects, 14-33. Basim, H. N., Begenirbas, M., & Can Yalcin, R. (2013). Effects of Teacher Personalities on Emotional Exhaustion: Mediating Role of Emotional Labor. Educational Sciences: Theory and Practice, 13(3), 1488-1496. Pugliesi, K. (1999). The consequences of emotional labor: Effects on work stress, job satisfaction, and well-being. Motivation and emotion, 23(2), 125-154. Reinecke, L., & Eden, A. (2016). Media-induced recovery as a link between media exposure and well-being. The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects, 106. Joeckel, S., & Dogruel, L. (2016). Media’s Influence on People’s Morality and Well-Being. The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects, 145. Grizzard, Matthew & Ahn, Changhyun. (2018). Morality and Personality: Perfect and Deviant Selves. 10.3726/978-1-4331-3829-4. Allen, Johnie. (2016). The effects of moral disengagement and avatar identification on player experience of guilt. Huta, V. (2016). An overview of hedonic and eudaimonic well-being concepts. Handbook of media use and well-being: International perspectives on theory and research on positive media effects, 14-33. Klimmt, C. (2016). SELF-EFFICACY. The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects. ------------------------------ Music in Order: (The usual intro, not heard here: aimless - "long distance") Outro: VINDELIC - "Rainbow chasers" --------------------------------- FAIR USE COPYRIGHT NOTICE The Copyright Laws of the United States recognizes a “fair use” of copyrighted content. Section 107 of the U.S. Copyright Act states: “Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright.” This video and our youtube channel in general may contain certain copyrighted works that were not specifically authorized to be used by the copyright holder(s), but which we believe in good faith are protected by federal law and the fair use doctrine for one or more of the reasons noted above. Thank you. ____________________ #psychology #games #gaming #untitledgoosegame #ugg #lofi #chillhop #lp #letsplay #happy #joy #mentalhealth #EI #socialmedia #househouse #fun #videogames