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Leave a comment below if you have any ideas to improve the game, and subscribe to stay tuned for the next release! I have made a lot of changes and improvements to the game since the first video. As a result, there are still many bugs (which have mostly been fixed in preparation for the next video), let me know if you can find them :) Below are some of the changes that I have made. Marbles now scale in size, weight, and gravity based on their values. This scaling doesn't start until the marble reaches 10K in value. Because of the new scaling on marbles, some of them could get stuck, so I added some moving circles that help dislodge marbles. This is a still a work in progress, so you may see some unintended consequences in this video!! Added a new bumper in the bottom right gutter. When this bumper is hit by a marble, the marble is switched over to a random team! The size of the release zones have been changed in order to favor the "big bullet" or "agario" style bullet release, since this bullet is the most interesting one in my opinion. The spray bullet release zone has been reduced because it is currently overpowered when a large value ball releases there. It basically guarantees a win, so I plan to make some more adjustments to the behavior. Added a text box at the top which counts down when next multipliers will spawn. Added an anti-gravity zone between the flippers. This encourages lower valued marbles to stay in the game for a little while longer. Added a meter which shows when the next marble will spawn (after 6:30, the spawn rate doubles!). I plan on adding a notification to the text box at the top when this occurs.