У нас вы можете посмотреть бесплатно The DK Rap but it's in DK64's native wireframe mode или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
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A fun way I thought to demo DK64's hidden native wireframe mode, which is riffing off all of the "DK Rap but" videos. Anyway, technical time. DK64 has 4 rendering modes. Why? Who knows. Indexes 1, 2 and 3 point to the F3DEX2 microcode functions and data files. Index 0 points to l3dex2 instead. If we modify the table so that index 3 (the one that the game uses) points to l3dex2, you get this, but with an asterisk. Emulators use HLE for their graphics (for the most part), as such, the graphics are rendered through a process external to the game which is easier on the computer (and more heavily tested), but doesn't actually reflect what happens in game. As such, you have to turn the graphics mode to LLE. There's some emulators where changing to LLE might not work (including PJ64). As such, you have to do the weird following process: Load up DK64 in LLE, change the rendering mode addresses Turn off LLE Hard reset the console (don't select another game, just reset the console) Change the rendering addresses again It's a bit weird, but it's there. The address changes are as follows: 0x807F057E: Set to 0x3240 0x807F0596: Set to 0x0C60