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In which Mario skips past the 70 Star Door in spite of the developers' best attempts to neuter BLJs and backwards speed without outright patching them out completely. Iron Mario 64 is a SM64 ROM Hack ( https://romhacking.com/hack/ironmario-64 ) that takes the concept of a Randomizer (Being built on the original Randomizer hack, actually) and cranks it up to completely unfair levels: You die in one hit, have only one life, and are surrounded by even more enemies than the regular game. You're also unable to exit any course unless you either collect a star or defeat Bowser. True to the randomizer nature, basically everything you can think of is randomized, including where stars spawn, where paintings send you, and how many stars are needed to enter specific rooms. This hack also has slightly changed physics in comparison to the original game, mostly relating to how high negative speed interacts with geometry and out of bounds (With the entire purpose of making clipping through doors harder). Unfortunately for the devs, it wasn't enough to stop me, though it slowed me down in many places. The crux of the TAS falls on this: Due to the paintings being randomized, it's possible to get a starting seed that immediately lets you enter Bowser in the Dark World, after which you can unlock the basement and immediately go to Bowser in the Fire Sea (Which can only appear in the basement for the sake of sequence break prevention), in which you can go upstairs and try to skip the Endless Stairs. But if you're doing this RTA, there's a problem: They modified the Star Door to the endless stairs to explicitly require the number of stars needed for the difficulty you chose (70 Star, 100 Star, or 120 Star), making an Endless Stairs skip both seemingly impossible (Due to there being no inherent BLJ spots in the upstairs lobby) and redundant (Since by the time you'd be able to get to the endless stairs, they're not endless anymore). But with TAS precision, it's possible to BLJ from an earlier point upstairs and conserve enough speed to skip the door and the stairs (Which are still functional before you get the proper star count) anyway. I bruteforced many potential possible castle layouts (Fastest theoretical one being, ironically, BitDW remaining as BitDW and BitFS changing to DDD), but the aforementioned physics changes and other restrictions forced me to narrow things down to BoB becoming BitDW and LLL becoming BitFS. I then manipulated RNG as best as I could so that my own spawn positions were as close to the end of the level as possible, so I could immediately enter the warp pipes and defeat Bowser (Complete with now mandatory castle trips, featuring some rarely seen movement). Solid enough for a proof of concept for this, though obviously better RNG for the spawning locations (Or a different castle route altogether) would make things faster. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Become a member! (If you want): / @dyllonstejgaming Check out my Patreon! / dyllonstej My Discord Server: https://discordapp.com/invite/T7rZqbm My Side Channel: / @dyllonstejstuff Bluesky: https://bsky.app/profile/dyllonstejga... My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4...