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🛎️ Subscribe for more practical insights on game producing Building games is super hard, especially when you need to think about the production process behind it all. But having a solid production framework can help your game studio succeed. When you know how to structure milestones, estimate effort accurately, and use player feedback effectively—you can actually plan timelines that hold up and scope that stays manageable. I asked Yukon from Snoozy Kazoo to break down the framework her team uses and share lessons on how to manage game production. Snoozy Kazoo is a queer-owned indie studio that makes comedic games that are, in their words, "really, really dumb." They take familiar genres—Zelda-likes, roguelites, runners, 3D friendship sims—and make them funnier and more digestible. They’ve successfully shipped Turnip Boy Commits Tax Evasion and Turnip Boy Robs a Bank and are close to releasing Hobnobbers and Turnip Boy Steals the Mail. 🕹️ About Codecks: Codecks is a project management tool designed specifically for game developers. Built by developers who understand the unique challenges of game production, Codecks combines the familiarity of collectible card games with powerful project management features. Whether you're a solo indie developer or managing a full studio, Codecks helps you organize tasks, track progress, and collaborate effectively, all while speaking the language of game development. 🔗 Learn more at: https://www.codecks.io/?utm_source=bl... 🪄 Chapters: 0:00 Intro 00:46 Production Setup 2:10 Production Shifts and Lessons 7:38 Production with vs Without Publisher 10:15 Defining Scope 13:17 Non-Attachment to Game Ideas 16:38 Player Feedback 20:30 Business Side of Production 23:54 Changes in Production from One Game to Other 29:09 Production Mistake to Avoid