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This video contains two recent matches I had with the recently released LV1 Engage Zero Yongwhavin on Gundam Battle Operation 2. It is a 600 cost general with the ability to use all of its funnel attacks at the same time, multiple instant staggers, good stagger accumulation alongside a very powerful half HP power-up skill which lets you effectively fight mid-air. Its main weakness is that it does not have Maneuver Armor before its Psycho Field skill activates, it also has below average melee damage before it activates. This suit feels really fun, it is a typical midrange funnel suit normally, but it completely changes playstyles at half HP, suddenly playing a lot more like the S Gundam or Hi-Nu Gundam. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2200 power, 4.5 seconds cooldown, 6 ammo, 15 seconds reload, 0.5 seconds swap time, 350m range and 20% stagger value. This doesn't deal super high amounts of damage but it has short cooldown time and instant staggers. Its primary melee weapon is a beam saber with 2400 power, 2.5 seconds cooldown, 0.77 seconds swap time, 60% combo modifier and 140% downswing modifier. This is pretty average in terms of damage, it has the Stamen downswing animation but with a shorter lunge. Once you reach half HP, it will go from average damage to high damage, alongside being able to downswing in mid-air. Its first sub weapon is a vulcan gun with 110 power, 40 ammo, 520 RPM, 10 seconds reload, 0.5 seconds swap time, 150m range, 952 DPS and 6% stagger value. These can stagger in about 2 seconds and have decent DPS, but your follow funnels basically do the same thing but better. Its second sub weapon is a Bawoo beam rifle with 2000 (2600) power, 60% (90%) heat, 3 seconds cooldown time, 20 seconds overheat, 0.77 seconds swap time, 400m range, 2.5 seconds focus time and 40% stagger value. This needs to charge to stun, but focuses quickly and deals pretty good damage. Its third sub weapon is a set of 4 rush funnels with 250x12 power, 100% heat, 10 seconds overheat, 1.25 seconds swap time, 275m range and 4%x12 stun value. These have low power on their own and poor stagger accumulation, but they can be used while boosting. They can deal very high DPS in combination with your follow funnels. Its fourth sub weapon is a set of 4 irradiation funnels with 500x4x5 power, 100% heat, 20 seconds overheat, 1.25 seconds swap time, 275m range and 35%x4x5 stagger value. These have amazing damage and stagger output on paper, but it can be hard to realize their full potential. This deploys four funnels in front of you which all fire gerobi style beams towards the enemy. Its fifth sub weapon is a set of 2 follow funnels with 450x2 power, 20% heat, 0.3 seconds cooldown time 15 seconds overheat, 1.25 seconds swap time, 275m range and 13%x2 stagger value. These have low power per shot but very short cooldown time, meaning that they have very high DPS. These will be your primary damage tool for midrange fights. The Yongwhavin has 20000 HP, 22 ballistic resistance, 29 beam resistance and 20 melee resistance. Considering its size, it actually has pretty good bulk for this cost range. It has LV2 Emergency Evasion as its sole defensive skill normally. In terms of mobility it has 130 walking speed, 215 boosting speed, 75 thrust and 72 turning speed. On paper it has pretty average mobility, but it is better than it seems at a first glance. You also have LV3 Forced Injectors and LV3 Flight Control which are both great for this cost. It has a unique skill called Psycho Field (P) which activates at 50% HP. This adds +5 ranged modifier, +50 melee modifier, reduces thrust consumption, reduces ranged damage taken, adds LV1 Flap Booster, adds LV1 Aerial Melee, adds LV1 Maneuver Armor and changes your melee priority to high. This skill can completely change how you play the suit, Maneuver Armor and Flap Booster allows you to play very aggressively. I don't have the exact numbers for the thrust usage buff and the ranged defence buff, but they both feel quite significant. Furthermore, it has a skill called Psycommu Weapon Optimizer. This reduces swap time for your funnels by 80% as long as you already had a funnel equipped. The swap animation doesn't need to finish for it to count as equipped. In conclusion, I feel like the Yongwhavin is going to be a very strong option for 600 cost. You have a lot of stuff to juggle, using it to the fullest once Psycho Field activates can also be difficult, but the potential rewards are great. You could even hunt down meta threats like Anksha as they go to hide when their thrusters are overheated, something which most suits at 600 would struggle to do at all. I think it is definitely worth pulling on the half off at least, just be prepared to be flexible in your playstyle, going from shooting to melee. Thanks for watching! Music used: Super Robot Wars, Lost Children Dynasty Warriors Gundam 2, A Good Thing Is Possible