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GBO2 Sazabi (Post-Buff): "Don't interrupt a battle between men!" скачать в хорошем качестве

GBO2 Sazabi (Post-Buff): "Don't interrupt a battle between men!" 7 месяцев назад

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GBO2 Sazabi (Post-Buff): "Don't interrupt a battle between men!"

This video contains four matches I had with the recently buffed Sazabi on Gundam Battle Operation 2. It is a 700 cost general with great melee damage, good shooting damage, long melee reach, high mobility, great stagger accumulation and great durability. Its weaknesses include it having a large hitbox, alongside it not having great shooting ability unless it uses the long beam rifle. This suit was recently buffed with 2000 more HP, 85 thrust, LV3 Emergency Evasion, LV4 Special Leg Buffer, 9 pellets fired rather than 8 with the uncharged beam shotgun, 15 seconds overheat time for the chest beam cannon, 2900 power for the dual beam sabers, alongside buffs for the funnels; which include 50%x3 heat, 12 seconds overheat time, 6%x6x3 stagger value, 0.5 seconds swap time and a faster rate of fire for the lock on funnels, as well as 28% heat, 0.5 seconds cooldown time and a larger ASL radius for the follow funnels. I hope that you enjoy watching! The Sazabi can choose between a close range stagger accumulation based shotgun or a long range instant stagger beam rifle for its primary weapon. The long beam rifle has 2500 (3500) power, 70% (85%) heat, 3.5 seconds cooldown, 15 seconds overheat, 0.77 seconds swap time, 400m (600m) range, 3 seconds focus time and 20% (60%) stagger value. Uncharged shots instant stun with good heat, charged shots upgrade this with piercing and very high damage. Its primary melee weapon is a beam tomahawk with 3100 power, 3.5 seconds cooldown, 0.77 seconds swap time and 150% downswing modifier. You can sometimes initiate fights with this alone in close range thanks to the reach, or intentionally clash with enemies to abuse LV2 Power Accelerator. It also serves as a powerful damage pumping tool after beam saber downswings. You can end combos that begin with a tomahawk downswing with a tomahawk neutral swing, as long as you are fast. Its first sub weapon is a chest beam cannon with 1500x2x2 power, 95%x2 heat, 6 seconds cooldown, 15 seconds overheat, 0.77 seconds swap time, 250m range and 45%x2x2 stagger value. This basically serves as an instant stop button against most raids and generals. It does not instant stagger, but it can be fired while boosting. Its second sub weapon is a pair of beam sabers with 2900 power, 2.5 seconds cooldown, 0.5 seconds swap time and 70% combo modifier. These have good reach along with a great downswing animation which makes starting combos easy. The combo modifier means you can do high damage in two swings. Its third sub weapon is a set of lock on funnels with 300x6x3 power, 50%x3 heat, 12 seconds overheat, 0.5 seconds swap time, 300m range and 6%x6x3 stagger value. These overheat upon use, but have a short overheat timer. They have high damage and high stagger value, which makes them pair excellently with the belly beam cannon or your primary weapon. Its fourth sub weapon is a set of follow funnels with 245x6 power, 28% heat, 0.5 seconds cooldown, 22 seconds overheat, 0.5 seconds swap time, 300m range and 6%x6 stagger value. These have have high DPS and can stagger enemies without Damage Control in about 1 second. Its fifth sub weapon is a shield missile launcher with 850 power, 3 ammo, 8 seconds reload, 0.5 seconds swap, 400m range and 35% stagger value. These can be used for extra damage off your ranged stuns or as an extra source of stagger accumulation. The LV1 Sazabi has 25000 HP, 18 ballistic defence and 34 beam/melee resistance. It is overall really durable, since apart from having a 10000 HP shield, it also has LV4 Leg Buffer and LV2 Back Buffer. It gets the combination of LV3 Emergency Evasion, LV1 Maneuver Armor and LV2 Damage Control for defensive skills. It also has 135 (145) walk speed, 230 (240) boost speed, 85 thrust (25% thrust usage reduction) and 72 (97) turn speed. Before Psychoframe Resonance activates it is pretty mobile, but once it turns on at 30% HP the values in brackets come into effect to make it really fast. In terms of mobility skills it has LV2 Flight Control and LV4 Forced Injector. It also has LV2 Power Accelerator. In conclusion, I think that the Sazabi has now become strong enough to be considered meta. It is an all rounder with basically good everything. It has good midrange DPS, good melee damage, great durability, great mobility, great defensive skills, long melee reach, etc. It is an easy target since it is so large, and it has limited chain stagger ability, but it is otherwise very powerful. With the long rifle equipped, it can shift between the roles of midrange DPS machine, melee frontliner, raid interceptor or flanker quite easily. The beam shotgun primary makes the Sazabi much less flexible, you are basically locked into being a melee frontliner (like the Moon Gundam), so I wouldn't recommend it. Thanks for watching, and I hope that you enjoyed it! Music used: Armored Core 2, Fireworks Die Hard Trilogy (PS1), Construction Dynasty Warriors Gundam 2, A Good Thing is Possible

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