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This is a small guide to help people out if they're interested in Haohmaru and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Join TopTierFighters here: / overview 0:00 Introduction 3:57 Close Range Focus 9:32 Mid-Range Focus 11:24 Long Range Focus 14:33 Guard Stamina Harassment & Guard Burst 16:58 Throw Game 19:41 Wall Game 20:03 Haohmaru's CE, Soul Charge, Max Rage & Rage Explosion 29:46 Deflect & Spot Dodge 30:54 Outroduction *Additional Notes Haohmaru's playstyle is based around the notion of "strong single strikes", so he's relatively less combo-oriented than other characters Be careful that 8A+B is -14 on block despite being a good low crush (under Soul Charge it becomes a Break Attack) Haohmaru's 4B+K unblockable attack can recover health 22/88B+K is a good thrusting punish after a whiffed vertical attack (follow-up with 8A+B) For Directional Notation 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. For Input commands: A = Horizontal Attack B = Vertical Attack K = Kick G = Guard Button 6G = Guard Impact A+G = First Throw 4A+G = Second Throw 6B+G = Resist Impact B+G = Reversal Edge A+B+K = Critical Edge 236A+B+K = Soul Attack Legend: W! = Wall Splat W!! = Second Wall Splat GB! = Guard Burst CE = Critical Edge ( ) = Held Input : = Just Frame Input Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-) #HaohmaruGuideSCVI #SoulCalibur #SamuraiShodown