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First mod is SM64 Adventure for Sonic Adventure DX Director's Cut (Windows, 2004) by SoraYx This mod still has some quirks as a result of integrating Mario with Sonic Adventure's mechanics and codebase, but they're all pretty inconsequential, and all the Sonic Story levels are fully playable. It is compatible with Dreamcast Conversion and Lantern Engine (and also other level mods), but I wanted to make it clear this mod isn't for the Dreamcast version of Sonic Adventure, so I chose to forego the Dreamcast restoration mods for this video. Second mod is gzdoom-sm64 based on GZDoom 3.2.0 by headshot2017 (show here with Hexen: Deathkings of the Dark Citadel) This one is still pretty unfinished unfortunately, with a lot of Mario 64 collision issues coming up pretty often with terrain (invisible walls and floor overshadowing, see Pannencoek2012's video on invisible walls for details on what those are), Mario being able to walk though most sprite based objects that should be solid, and some minor rending issues. Despite the hiccups, it's very promising and I hope it gets finished at some point.