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Occlusion and Gates - After my last video; a number of viewers asked some very specific questions about occlusion and gates. So here is an explanatory video about how they work and what we can do with them. Such a setup does wonders for us and helps us create much more believable soundscapes - but also helps us control where sounds come from, where they can go and where they cannot go - instead of always playing full blast in the radius given. Check out the Horizon Zero Dawn video in this link: Horizon Zero Dawn - Game Audio Talk Video: • Horizon Zero Dawn - A Game Audio Talk by C... ---------------------------------------- Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online) I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics. The usual promotional ramble stuff: Subscribe here on Youtube: / cujosound Join me on Patreon: / cujosound and support me if you like. Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something. I also run an Instagram with lots of pictures and information to come on sound design and game audio: / cujosound Help me feed my urge to learn and teach... BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW