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This video is the first in a series demonstrating workflows for editing motion capture date using Unreal Engine 5.2 (and later). For the past 15+ years, I've generally used Motion Builder for this kind of work, but the new features available in Unreal 5 have made it possible to do just about everything I've typically used Motion Builder for. This first video of the series focuses on the basics of stringing several animations together, making sure that each animation is aligned and blends smoothly from one to the next. Here is a link to the full playlist of videos in the collection: • Editing Motion Capture in UE5 Feel free to post any questions you might have into the comments and I'll try to address them in future videos. Topics covered in this video.... 00:00 Introduction 00:47 Mixamo Login 01:08 Selecting a Character 01:40 Character Download Settings 01:50 Selecting Animations 02:10 Animation Download Settings 02:29 Additional Animations 03:32 Unreal Engine 04:01 New Content Folder 04:16 Import Character FBX 05:31 Save Assets 06:02 Fix Hair Material 07:42 Viewport Mouse Navigation 08:15 Import Animations 09:38 Alternate Save Button 10:08 Create Level Sequence 10:34 Dock Sequencer Panel 10:59 Add Animation Track 11:29 Add Animation Segment 11:40 Extend Sequence Length 12:11 Add Second Animation 13:11 Align Animations 13:53 Blend Animations 14:37 Show Animation Skeletons 15:28 Adjust Blend Curves 16:00 Adding Walk Animation 17:29 Extend Walking Animation 19:44 Don't Forget to Save 19:56 Have fun