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When I saw the low base Speed of Mareep and its evolutions, I got a little scared, but in my run, after a couple of Carbos, it ended up not being a problem at all. And when I say a couple, I mean 9! With them, a Timid Nature (which improves the Speed at the expense of the Attack), and 3 Soul Dews, I was able to flip things around and make Mega Ampharos faster than Eternatus! What a surreal run. To be fair, all that Speed was a bit overkill, because with a moveset composed of all four Mareep's Egg Moves like the one I used, the slowness of the electric sheep isn't much of a deal. Most of it is thanks to the combination of Tail Glow and Parabolic Charge. Tail Glow increases the user's Special Attack by three stages in one go. Ampharos and Mega Ampharos have a very high (115) and an extremely high (165) Special Attack, respectively, so after just one Tail Glow, it can do a huge amount of damage even with a low-power move like Parabolic Charge. And despite its power of 65, that move is very valuable for Mareep & family, because it heals the user for half of the damage dealt, allowing the electric sheep to recover from the damage it receives every time that it moves last. It also hits all opponents in a double battle, which is very useful in a solo run! Core Enforcer was obviously meant as a secondary STAB move, but also to hit supereffectively the only type that was resistant to the other offensive moves in my moveset, Dragon. Although I roamed water hell for most of my run, I decided not to replace Flamethrower, not only because it was super effective against Ice-types, but also because Macro Cosmos was the evil team of this run, and that move has been invaluable against President Rose's many Steel-types! As for the regular Ability, in a solo run, Mareep's Hidden one, Plus, doesn't have much use. So it had to be Static, but it's always nice to have! It can have that Ability only until Ampharos Mega Evolves, since Mega Ampharos always has Sturdy Breaker ... I mean, Mold Breaker, which in my run was very useful to disrupt Sturdy, when opponents had it, but also some occasional Volt Absorb Lanturn. As for the Passive Ability, Electromorphosis suited Mareep, Flaaffy, and Ampharos very well, and I had lots of fun with it, but I get it that it would be too much OP on Mega Ampharos, so after the Mega Evolution, that Passive Ability turns into Fluffy. But after all, it's quite enjoyable on Mega Ampharos because, as a Dragon-type, it resists damage from Fire-type attacks, which makes it less flammable than Fluffy Pokémon usually are. I had to retry some rare hard fights and reload the game a lot to get better rewards in the shop (reloading the game doesn't change the rewards in the shop, but it gives me a better awareness of the shop content in each wave and better rewards in the long run). Still, I had no problem soloing this run on my first try. On this run, I played PokéRogue version 1.11.6. 00:00:00 Start 00:00:15 W15 Flaaffy 00:00:33 W35 Macro Cosmos Trainers 00:01:15 W37 Ampharos 00:01:32 W52 Mega Ampharos 00:01:49 W62 Macro Cosmos Trainers 00:02:24 W87 Clowning Around (win) 00:03:08 W107 'Uncommon Breed' Wailord 00:03:46 W115 Macro Cosmos President Rose 00:05:01 W135 Mightiest Crasher Wake 00:06:13 W145 Rival Ivy 00:07:17 W165 Macro Cosmos President Rose (rematch) 00:08:37 W170 Gym Leader Juan 00:09:40 W175 Hiker Sawyer 00:10:22 W182 Elite Four Malva 00:11:25 W184 Elite Four Siebold 00:12:25 W186 Elite Four Wikstrom 00:13:22 W188 Elite Four Drasna 00:14:15 W190 Champion Diantha 00:15:21 W195 Rival Ivy 00:16:27 W200 Eternatus