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Helldivers 2: This Mission Wasn’t Meant to Be Soloed – Solo No deaths Max Difficulty PS5 скачать в хорошем качестве

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Helldivers 2: This Mission Wasn’t Meant to Be Soloed – Solo No deaths Max Difficulty PS5
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Helldivers 2: This Mission Wasn’t Meant to Be Soloed – Solo No deaths Max Difficulty PS5

In this solo Helldivers 2 mission, I take on the Deliver Intel objective completely alone — no deaths, no backup, just pure chaos management and precision execution. Bugs swarmed from every direction, but Super Earth’s data had to be delivered… and I wasn’t about to fail the mission. This run isn’t about flashy builds or crazy combos — it’s about raw survival, efficient movement, and tactics, and strategy LOADOUT -Primary: Halt - Used not as a primary, but as a support weapon. If anything gets to close, hit it with the stun rounds. It will instantly get stunned-for five seconds. Giving you lost of time to get away and blast them with the grenade launcher. Or switch it to fletchet for a single enemy not worth wasting a grenade shot on, or for shriekers -Side Arm: Ultimatum - the perfect answer for chargers and bile titans, as well as bile titan bug holes, all readily available in your pocket. The proper angles to take skill and time to learn, but learn them and this weapon because invaluable. -Throwable: Gas Grenade - Use this when you need a choke point or too many enemies are getting too close. This impeccable invention of a grenade will put any enemies (besides really large ones like bile titans) into gridlock. Halting anything that inhales the toxic gas -Armor: Trailblazer Scout [Scout Passive] - This thing is invaluable for its powerful recon and low detection, making you able to be more sneaky and much less likely to get surrounded or caught in a fight you didn't want to be in. All in all it greatly increases survivability Strategems 1. Grenade Launcher - This is your primary. Its ability to annihilate swarms as efficiently as it does easily make it THE BEST weapon for bugs. When paired with the Halt and Gas mines (the ultimate synergy) this weapon is unstoppable. 2. Supply pack - Extra ammo for the ultimatum and the grenade launcher. This is the glue on the jigsaw puzzle–without it, the build falls apart or needs extra maintenance to stay together. 3. Gas Mines - Like a napalm barrage but on a much, much shorter cooldown. This thing is your ultimate area denial wild card. Bug breach? Deleted. Swarm of enemies on the objective? Deleted. 4. Strafing Run - Used for extra ammo economy for the grenade launcher when faced with alpha commanders or warriors. Also one shots impalers if their tentacles are in the ground. So we can save our Ultimatum shots. This is almost as good as the 500kg but instead of 2, we have 5 🎬 Chapters 00:00 Mission Selection 00:17 Loadout Selection 00:37 Gameplay 01:06 MEGA NEST 08:02 Stalker Nest 08:39 Illegal Broadcast 08:57 Spore Spewer tree 09:32 Annihilating Some Patrols 10:17 Clearing Out Hard Drive 12:06 Shrieker Nest 12:54 Fighting bugs, and bug breach 13:34 1st Heavy Nest/Kiting Enemies 17:11 Collect Hard Drive 18:05 Running to 2nd Heavy Nest 19:01 2nd Heavy Nest 21:39 Going Back for Hard Drive 22:00 Pushing The Generator 25:16 Activate Power Generator 27:27 Lidar Station 30:29 Medium Nest 32:12 Upload Data 38:43 Clearing Extraction 42:09 Extraction 43:22 Mission Summary 44:07 Mission Stats If you liked this, like, share, comment, and Subscribe! I have lots more videos just like this on my channel and I'm always making more! #helldivers2 #solo #bestplayer #hardestdifficulty #games

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