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Who said I can’t solo a Strider Convoy? In this Helldivers 2 mission, I take on the Automatons completely alone — full clear, no deaths, max difficulty. You’ll see exactly how to dismantle a convoy of Factory Striders and annihilate every objective on the map using the Coyote and double sentry build. This build is all about control, precision, and firepower. From locking down choke points with sentries to deleting armored targets with the Coyote, every stratagem and weapon choice has a purpose. If you’re struggling with Automaton missions or want to dominate solo, this is how you do it. Loadout: 🔫Primary – Coyote: Reliable for cutting through light to medium enemies. Its high fire rate and quick reloads make it the main workhorse for most encounters. 💥 Sidearm – Ultimatum: My emergency answer to Hulks, Devastators, and War Striders. The Ultimatum one-shots War Striders regardless of where the shot lands, making it perfect when I’m out of Recoilless ammo or don’t have time to reload. Also excels against tight clusters of medium enemies. ☣️ Throwable – Gas Grenade: Great for locking down or confusing units, buying time to reload, reposition, or push an objective. Strategems: 1️⃣ Recoilless Rifle: My main anti-armor stratagem. Best for destroying Factory Striders—take out their cannon first, then go for the eye for a one-shot kill (two if you hit the head). For War Striders, aim for the hip to land a clean one-shot. You can also one-shot Factory Striders by hitting the belly, though that requires getting dangerously close. 2️⃣ Rocket Sentry: Provides excellent sustained fire for clearing patrols and pushing objectives. Place it far enough away so it doesn’t stop firing due to proximity or self-damage. 3️⃣ Autocannon Sentry: Designed for heavy targets and grouped medium enemies. Its triple-burst fire makes it devastating at range — treat it like a long-range sniper for maximum effect. 4️⃣ Eagle 500kg Bomb: Best used for clearing detector towers, heavy fortifications, or large enemy formations. It deals strong splash damage and can cripple base defenses when used smartly. Armor – Street Scout Light Armor (Siege Ready Passive): +30% reload speed for primary weapons +20% ammo capacity for all weapons (Does not affect weapon backpacks) This passive pairs perfectly with the Coyote, enhancing both ammo efficiency and reload time — critical for long solo missions. I use light armor because it keeps me fast and mobile, which fits my hit-and-run playstyle far better than heavy armor’s sluggishness. 🎬Chapters 00:00 Intro/Mission Selection 00:15 Loadout Selection 00:46 Gameplay 01:44 1st Anti Air Craft Base 02:11 Detector Tower 02:30 Clearing Area for Convoy Fight 04:30 Intercept Convoy 06:37 Medium Outpost 07:49 2nd Anti Air Craft Base 08:04 1st Attempt at Fortress 10:04 1st Raise Flag 14:52 Fortress 19:53 1st Heavy Outpost 22:21 2nd Raise Flag 30:29 Lidar Station/2nd Heavy Outpost 34:34 3rd Raise Flag 38:15 Running To Extraction 40:03 Extraction 42:27 Mission Summary 43:10 Mission Stats If you enjoy high-difficulty solo runs, precise loadout play, and automaton takedowns, make sure to subscribe to me – TheMasterProtagonist for more advanced Helldivers 2 solos, build breakdowns, and tactical analysis. #helldivers2 #solo #bestplayer #hardestdifficulty #challenge #sologameplay