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This is a Bitwig Grid patch (link below) I've been working on which produces melodic sequences and accompanying independent chordal parts from random numbers fed through a pitch-quantizer and some attempts to tweak the whole system to sound melodic and musical while also still retaining randomness. The notes chosen are based on probability of the parts following the direction changes of the leading voice (the high pitched "plinks") or just carrying on with what they were already playing. Each of the parts plays a note which is harmonically related to the leading (plinky) part, so the chances of sounding consonant are considerably improved! The synth lead part takes its notes from a buffer containing recently chosen notes. Each of the six voices is sent to a separate output using the Modulators, which is a bit of a workaround but it does mean that a generative patch can be recorded to individual tracks*. The track visible here shows one example, processing the synth lead. The whole system never plays the same thing twice - Bitwig really is a musical instrument that can have a mind of it's own, and hitting record to capture a performance is like capturing a band playing a fresh improvisation! I have another version of this patch recorded which is already an almost completed track because the synth parts came out so well that time and all I needed to do was mix it afterwards. The current version of that is here: / diverteqx-bitwig-grid-algorithmic-music-wi... However I wanted to make a video of the patch doing it's own thing for a while, so here it is with no interaction from me, noodling along to itself. For those who want to take a look, I've uploaded the preset file here: https://bitwiggers.com/presets/ac515d... Grid patches with multiple outputs: through modulating DC Offset devices contained in an FX Layer device of the Grid device, and routing those FX chains to Audio Receivers or channel inputs elsewhere. (Thanks to Polarity for that trick!)