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Room showcased in this Tutorial: https://rec.net/room/prodigalson Creating smooth, dynamic animations in Rec Room doesn’t have to be complicated. This tutorial dives deep into a practical method for combining movement and animation in your games, making characters more lively and interactive in your virtual spaces. The video demonstrates a step-by-step approach to building a “walking NPC” mechanic that can move seamlessly around your room while maintaining realistic animations—perfect for game designers looking to make their worlds feel more alive. The mechanic revolves around combining two animations: the basic movement and the character’s actions, like hand gestures or walking cycles. Instead of relying solely on standard tools like Holars, which can be inconsistent—especially when you have multiple characters in the same room—this method uses a custom character with an animation controller. This ensures smoother transitions, prevents glitches, and allows the character to interact naturally with the environment. The tutorial even explains how to center pivot points to avoid common animation issues, a step that is often overlooked but crucial for fluid motion. The tutorial also highlights the importance of using event triggers to start animations. By leveraging “room loaded” events, characters can begin their animations automatically as soon as the environment is ready. This ensures that NPCs don’t just move in place but can traverse the room, making interactions feel organic and engaging. You’ll learn how to fine-tune speed, playback modes, and looping to customize how your characters move, from slow, casual walks to more dynamic patrols. A key part of the process is setting up multiple animation controllers to manage different aspects of movement. By connecting the controllers properly, you can animate both the movement of the character across the room and their specific gestures at the same time. This approach allows for much more flexibility than traditional methods, giving creators control over exactly how and when animations occur. The tutorial even covers practical tips, like using frames to define movement paths, adjusting pivot points to simplify animation editing, and fine-tuning speed to achieve realistic motion. Beyond the technical setup, the video emphasizes practical experimentation. Animations may require adjustments to look natural, such as tweaking the path, rotation, or timing. The creator demonstrates a method for looping the animation smoothly, ensuring that characters can continuously walk around the environment without appearing robotic or awkward. This combination of technical instruction and creative guidance provides a complete workflow for making NPCs that move naturally, enhancing the immersion of your Rec Room experiences. Overall, this tutorial is perfect for anyone looking to take their Rec Room creations to the next level. It not only explains how to implement a walking NPC but also shows how to combine multiple animations, configure event triggers, and fine-tune movements for realistic, fluid motion. By the end of this guide, creators will have the tools and knowledge to add life to their rooms, populate cities or scenes with animated characters, and create more interactive, engaging gameplay for visitors. Whether you’re designing a bustling city, a cozy village, or a quest-based game, these techniques are invaluable for making your virtual environments feel alive. The tutorial is hands-on, detailed, and practical, offering both the “how-to” and the reasoning behind each step so creators can adapt the approach to any scenario. From setting up pivot points to handling multiple animation controllers and event triggers, this video provides a comprehensive framework for smooth, continuous animation in Rec Room, making character movement effortless, visually appealing, and highly customizable.