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Episode 4 - The building blocks of 3D! Learn how to add objects and understand which primitive shapes to use for different projects. Master These Essential Skills: ✅ Add menu (Shift+A) complete breakdown ✅ All mesh primitives explained with uses ✅ When to use cubes vs spheres vs cylinders ✅ Object placement and positioning ✅ Efficient workflow for adding objects ✅ Setting up your modeling workspace 🧰 Primitive Objects Covered: Cube: Perfect for buildings, boxes, furniture Sphere: Characters, organic shapes, planets Cylinder: Pipes, bottles, columns, wheels Cone: Trees, ice cream, traffic cones Plane: Grounds, walls, flat surfaces UV Sphere vs Ico Sphere differences 💡 Pro Workflow Tips: Hotkeys that save time Object naming best practices Organizing your scene effectively Preparing for complex modeling Real Project Examples: See how professionals choose primitives for: Character modeling Architectural visualization Product design Game asset creation 🎯 Practice Challenge: At 15:00, I'll give you a scene to recreate using only primitive objects! Series Completion: 67% ✅ Introduction ✅ Navigation ✅ Moving Objects ✅ Adding Objects ⏳ Materials & Textures ⏳ Epic Snowman Project 🚀 Subscribe - We're almost to the fun stuff! ⚡ Like if you're ready to build amazing things! 🎨 Comment what you want to model first! #AddObjects #BlenderPrimitives #MeshObjects #BlenderModeling #3DModelingBasics #BlenderBeginners #LearnBlender #ModelingFundamentals #3DDesign #BlenderTutorial add objects blender, blender primitives, mesh objects, shift A blender, blender cube sphere cylinder, 3d modeling objects, blender add menu, modeling basics, blender shapes, 3d primitives