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Video timeline: 00:00 - Modeling geometries; 00:21 - Floor parameters; 00:47 - Creating material; 01:37 - UnwrapUVW, RealWorldScale 02:08 - Final result In this comprehensive tutorial, learn how to create a floor unwrap with real-world scale in #3dsMax. I’ll guide you through the process of modeling a floor with irregular edges, applying the FloorGenerator modifier, and setting up your materials with #RealWorldScale. You'll see how to use the #UnwrapUVW modifier to create a perfect UV map and align textures precisely, ensuring realistic wood grain placement. 🔑 Key steps: 1️⃣ Create a floor with irregular edges using a spline. 2️⃣ Apply the #FloorGenerator modifier to generate the floor geometry. 3️⃣ Set up your materials with real-world scale and assign a wood texture. 4️⃣ Use the #UnwrapUVW modifier to unwrap the floor geometry. 5️⃣ Adjust the UV mapping and rotate it if needed to align the wood grain correctly. Important note: The Real-World Scale technique works best for hard surface objects like floors and furniture. For soft objects, such as sofas or chairs, a different unwrapping approach is required. This #3DModeling tutorial is perfect for anyone working in #ArchitecturalVisualization, #CGI, or #InteriorDesign, as well as those looking to improve their #Texturing and #UVMapping skills.