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CS2 and CS:GO items: https://skinsmonkey.com/r/GABEN / CODE: GABEN In this video, I'll talk about HL3, also known as HLX, and shed light on what we know about this mysterious game, based on leaks and analysis of files from other Valve games, such as CS 2, CS2, and Dota 2. We'll discuss how the successful release of Half-Life: Alyx became the starting point for the development of HLX and how other Valve projects, such as CS:GO on Source 2 and Deadlock, helped bring the engine to readiness. You will learn that HLX is most likely a direct sequel to Half-Life: Alyx and will take the place of Half-Life 3, Half-Life 3, HL3 in the chronology of the series / Gabe Follower Twitter - / gabefollower Email - contact@gabefollower.com 00:00 - What happened in Valve community? 01:22 - The mystery of republishing the book about the development of Half-Life 2. 02:14 - Do Valve hold HLX until the release of Steam Machines and Steam Frame? 03:29 - Why we don't see all strings related to HL3 04:05 - All direct mentions of HLX 05:12 - Dynamic physics and gravitational anomalies 06:00 - NPC navigation in altered gravity 06:47 - Realistic weapon ballistics 07:30 - Physical and thermal smart surface properties 08:47 - Voxel density and object deformation 09:30 - Interactions with characters and facial animations 10:24 - Mood system for NPC 10:53 - Volumentic game events 11:42 - Optimizing the crowd and background characters 12:08 - First mentions of crawl state for NPC 12:44 - Dynamic physical collisions and ragdolls 13:06 - NPC damage and destruction system 14:14 - Switch to VDATA game modifiers 15:10 - Vehicles based on VDATA configs 16:21 - Interactions with liquids and weather conditions 16:56 - Dynamic wind and airflow systems in HL 3 18:14 - Interaction between wind and grass, foliage, and hair 19:08 - Graphics and dynamic, volumetric fog 19:54 - Ray tracing with supersampling and ray reconstruction 20:15 - What's happening in the Half-Life 3 development team