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#helldivers2 #helldivers #helldiver #illuminate #solo #superhelldive #squids Disclaimer This channel promotes competitive play to anyone interested. If you don't like it, move on. It's not for you. Plus, my comment's section is set to "hold all". That means it hides and deletes all insults, before I ever see them. So, move on. It's not you and there are plenty of people who want to see and learn from competitive play, because they enjoy it. Patch 1.003.003 - Mission: Repel Invasion Fleet Playstyle: Just do the mission Stratagems: A/G-16 Gatling Sentry - Voteless, overseers, watchers & enemy shields. A/MG-43 Machine Gun Sentry - Voteless, overseers, watchers & enemy shields. E/AT-12 Anti-Tank Emplacement - Anti-every heavy unit and warp ship GR-8 Recoilless Rifle - Anti-every heavy unit and warp ship Loadout: Armour: SR-24 Street Scout - Increased reload speed of primary weapon by 30% and ammo capacity by 20%. Booster: Armed Supply Pods - Voteless, overseers, watchers & shields. Primary: R-36 Eruptor - Anti-every heavy unit and warp ship Secondary: P-4 Senator - Voteless, fleshmobs and overseer killer. Grenades: G-50 Seeker - Anti-flying overseers and fleshmobs Modifiers Civilians & SEAF in area - Super Earth citizens and SEAF soldiers on the ground Leviathan blockade - Giant warships up in the sky waiting to one shot you at any time. Rainstorms - Reduced visibility Game Notes Game stats (Warp ship kills) Anti-Tank Emplacement - 22 Recoilless Rifle - 12 Eruptor - 14 Leviathan - 1 Post game thoughts. I feel like I can finally put this mission to bed. Lol. Remember, read the map to figure out where the most open spaces are and just camp a spot nearby with plenty of cover and height if possible. My ideal build for this mission wouldn't change regardless of whether I use stims, reinforcements or play with team mates. What would I change? Nothing for now. Found a better build? If it does better under the same modifiers and mission, show us and everyone can benefit. Does it work in teamplay? Yes, because you can carry them. No matter what. What's my best build criteria for each faction? Solo - Stress test No stims - Covers way too many basic mistakes and I like the more realistic aspect of it No deaths - Otherwise it’s not solo Full map clear (No POIs) - It’s not just about kills Kill as many enemies as possible - The more kills, the more stress it can handle. Highest difficulty - Stress test Any sub-faction - It shouldn’t matter Any terrain, any mission, any mission modifier (even in a forest) - It shouldn’t matter It’s about testing everything at once to see how much pressure it can take, before it breaks.