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We recently participated in Brackeys Game Jam 2025.1 with the theme "Nothing Can Go Wrong!". Yesterday we found out that our game "Everyware is Fine" came #9 Overall out of ~2200 entries! We are very excited. It also marks our trend of doing well in Game Jams and in this video we talk through a number of things we try to do during these jams which have been very effective in improving our output. 🍯 Brackey's Game Jam: https://itch.io/jam/brackeys-13 🎮 Everyware is Fine: https://bijoykochar.itch.io/everyware... We are also releasing a fully fledged game based on our entry to a previous @GMTK Game Jam for 2024 called "Draguna Matata" on Steam, planned for April 2025. Do check it out on Steam and wishlist! 🐉 Draguna Matata on Steam: https://store.steampowered.com/app/34... Key topics we talk through: 00:00 Introduction 01:00 What are Game Jams? 03:45 Constraining yourself 08:00 Exploring Theme Efficiently 17:15 Paper Prototyping 27:00 Proof of Concept, Down-scoping, MVP 35:10 Early Art Direction, Evaluating techniques 44:20 Playability - focusing on Controls, Ramp up and Difficulty 1:01:30 Polishing the game - Effects, Music and More 1:08:15 Lighting, Global Illumination 1:13:55 Testing the game on Itch 1:18:03 Preparing the game page 1:22:17 Creating the game cover image 1:28:30 Bonus: Retrospective on the game jam 1:32:15 Recap and Conclusion Huge thanks to @Brackeys for the timeless tutorials and organising this game jam and a shout out to @JonasTyroller whose videos are awesome and inspired us to just be ourselves in this video! 🎸 Music Asset Pack on Unity Store: https://assetstore.unity.com/packages...