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This modpack contains the basic vfx remake mods for Dragoon‘s I have created, including all ehanced skills of SHB+EW+DT edition. (Some skills have been reworked multiple times in multiple edtions. Please refer to the latest version.) The classic Dragoon DT edition also has a great deal of content. Many of the skills that had been enhanced previously have been completely redone this time to be more in line with their skill names. Additionally, one of the key focuses during the design of this DT edition lies in the smooth connection of the animations of each skill in the basic weapon skills combo. Moreover, more distinct fire and thunder elements have been added to the two sets of combos. If you're interested, you can read the design concepts blow. ◆Newly enhanced skills: 【Lance Barrage】【Spiral Blow】【Rise of the Dragon】【Starcross】【High Jump】【Drakesbane】 ◆Redesigned old skills: 【True Thrust】【Vorpal Thrust】【Chaotic Spring】【Heavens' Thrust】【Fang and Claw】【Wheeling Thrust】【Raiden Thrust】【Mirage Dive】 ◆Adjust/repair/adapt skills: 【Doom Spike】【Sonic Thrust】【Coerthan Torment】【Draconian Fury】【Wyrmwind Thrust】【Dragonfire Dive】 If you're interested, you can take a look at my design thinking this time: ◆Overall: Improve the smoothness of combos between skills, enhance the sense of impact, and make the skill VFX more in line with the settings of the skill names. ◆Spiral Blow: Enhanced the VFX of the flames and added more actions to enrich the combos. ◆Chaotic Spring: Combine sakura with flames ("The flames bloom like sakura"). Removed the mysterious light column with an unclear meaning, and adjusted the actions to match the animation logic: downward thrust in the air → upward slash → trigger the rising explosion effect, making the sakura flames bloom and then burn into ashes. ◆Raiden Thrust: Strengthened the "thunder" element in the skill name, and as an advanced version of "True Thrust", enhanced the stabbing action. ◆Lance Barrage: Improved the hit VFX of being struck by lightning and added an animation where the character jumps backward to create distance and then makes a thrust forward, strengthening the concept of the forward rush. ◆Heavens' Thrust: Combine the dragon crystal with lightning ("The dragon crystal condensed with thunder"). Added a sweeping motion that cuts through the floor, paving the way for subsequent animations and VFX. ◆Fang and Claw: Modified the animation to make the movement range more exaggerated. In the first half, strengthen the VFX of the claw strikes; in the second half, use a spinning thrust to highlight the sharpness of the "dragon fangs". ◆Wheeling Thrust: Added the dragon tail VFX, which was partly inspired by Elden Ring. Appropriately slowed down the rhythm of the animation to increase a stronger sense of impact. ◆Drakesbane: As the finishing move, it integrates the concepts of flames, lightning, the dragon, and the lance. In addition, the animation refers to the staff twirling and slashing movements of the cudgel in Black Myth: Wukong. Incidentally, the deleted light column from Sakura Flurry is reused, haha. ◆Rise of the Dragon: Create a feeling of Nidhogg "breaking out of its shell". Additionally, modify the material of Nidhogg to make it more textured instead of just being completely red, and add more impact through screen VFX and a more intense dragon roar sound effect. ◆Starcross: Removed the original core light column. There are too many light columns in the ultimate moves in version 7.0. Instead, it is changed to the Dragoon transforming into a golden dragon and descending from the sky, and the impact generated turns into a huge spear. 0:00 Intro 0:31 True Thrust 0:34 Vorpal Thrust 0:38 Raiden Thrust 0:47 Lance Barrage 0:56 Spiral Blow 1:07 Heavens' Thrust 1:18 Chaotic Spring 1:30 Fang And Claw 1:40 Wheeling Thrust 1:47 Drakesbane 1:58 Main Combo 2:25 High Jump 2:32 Mirage Dive 2:42 Rise Of The Dragon 2:53 Jump Combo 2:59 Starcross 3:09 Ending Demo