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Project Files: / 102726170 . This is the 22nd episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today we are going to work on an 8 way movement blendspace to be used when the character is armed with a sword for a melee combat system in unreal. What I meant by 8 way movement blend space is a 2D animation blendspace which allows character to play animations accordingly when character moves forward, forward right diagonaily , forward left diagonally, backward, backward right diagonally, backward left diagonally. Instead of orienting character to the movement, we need to keep character facing a certain direction while moving to another direction in some situations. One such example is, when the character needs to lock on an enemy in a combat situation. Character needs to keep looking at the locked enemy while moving around. We would be implementing that after this step. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketpl... Full Playlist : Action RPG series with gameplay ability system: • Unreal Engine Action RPG with Gameplay Abi... ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev